owen

From the Game WISH page:

What style of game do you prefer to play in? Style here does not mean genre, although certain styles work better under some genres than others. Style is more about the elements that predominate in a game: combat, politics, mysteries/puzzles, romance/interpersonal relations, etc. What three adjectives best describe your favorite game style? Does this style lend itself to particular genres or games?

I flipflop with this.  Sometimes I like the high dice content game where the only player interaction is, "Pass the pretzels."  This usually lends itself more to a fantasy setting, and I enjoy playing Warhammer Quest to alleviate this craving.

Other times, I enjoy playing high drama content games.  Primarily, this is the type of tabletop role-playing experience I enjoy.  Interaction between player characters, NPCs, and environment.  Just enough combat to break things up.  Maybe I should say that's the kind of game I would like to play.

Typically, the tabletop games I play on the weekends are more dice-heavy.  Lots of combat.  Monster manuals open at the DM's end of the table.  Very light descriptions of scene.  Few NPCs we're not supposed to kill.  Oh, well.

In my imaginary world where I play games of make-believe the perfect game has tons of drama, character, and intrigue.  I'm amazed at how my real-life co-players can take home memories of their characters actually doing significant/memorable things because all I remember are vague images of monster stats.  Hmm.

I think that the style of game I would like to play could be run in pretty much any setting.  It might be necessary to break from tradition to make it work with certain games, like Shadowrun.  I guess you can get a lot of drama out of a typical run, but there's oftentimes no roleplayed downtime between runs.  This would be hard for continuity.

Ginger, over at the Game WISH site, was talking about rules-light games, which I think I prefer.  But I also like crunchiness to a certain extent.  Hopefully, I can blend these into a workable game.