Asymptomatic

There must be intelligent life down here

Makes me Crazy

Have you been in a store lately?  A Restaurant?  Have they asked you if you want to make a donation to their Katrina fund?

I don't think I've been in a retail shop this week that didn't have a sign or an employee offering to take my money to Katrina victims.  I wonder how legitimate all of these places are.

More Bloggy Wishes

Here's what I want.  I want to be able to type a keyword into the editor for this post and have it produce a set of 200x200 images that match that keyword that I can use as an accent for the post.  Maybe someone could erect a service that provides these images and connects via a WordPress plugin?

Because as it is, all of this text is too much to look at without a little accent image now and then.

Flickr Pro

Cheerios BanditA couple weeks ago I foolishly signed up for a Flickr Pro account. I'm not exactly sure what I was thinking. It doesn't do video and it won't give me a DVD backup of my photos, both of which I can do on my own server.

Anyway, I was wondering if you would like to see the photos I've added so far. They're not well-tagged, and some of them don't make any sense, but I would be interested to hear what you think.

It's Probability Broken

My weekend D&D group has a different way of rolling attributes for characters, and it’s probability has been bothering me mathematically for a couple of weeks now. First, I should show how the regular rolls work for comparison.

Normally when you create a D&D character, you roll 3 six-sided dice (also known as 3d6) and add them up to get a total. You do this 6 times and apply each totaled value to one of six character attributes.

A higher character attribute is better. 10 is average, while 18 is the best you can roll. Anything below a 9 is below-average for a human, so a character with an intelligence of 6 isn’t so great.

The numbers in each attribute are used to determine attribute bonuses. Attribute bonuses are used inthe game to affect certain skills. For example, a character with an Intelligence rating of 18 receives a bonus of +4 to all skills related to intelligence. A character with a Strength of 18 receives a bonus of +4 to all melee attacks and to damage. This factors into the game significantly.

For every two points in an attribute, the bonus changes by one. A single bonus point is an effective 5% bump in chance to succeed. So a character with a Strength of 18 has a 5% better chance of hitting a creature than a character with a Strength of 16, and the stronger character also does at least one more point of damage when he hits.

Ok, so now I will describe our in-house rolling system, and you can see how horribly broken it is.