I've always fancied a light mechanic for my games. I do not enjoy the tedium of linking attributes to skills to feats to adjusted totals and adding certain dice rolls to acheive an equally cryptifying target number. It's all too mechanical. As a GM I would rather let players get away with dramatic actions based on their describing of their happening as an element of the story than of rolling a die well, and not just because rolling poorly seems to be a running theme among my game-playing friends.
So I've been trying to assemble a game that we might play (although I admit that we are so far into our 30's and 40's that we'll never stop playing D&D, but I wouldn't mind starting my daughter off right) that lets players drift through trivial obstacles and combats without the tedium and randomness of die rolls. I posit some of my ideas here for comment, since I'm fairly alone in my development of anything of this nature, as it would stray so far from the well-worn path of my bretheren.