Of all of the things that happened at the game last night, at least the story thread didn’t fall apart. I’ve been running this game with the intent of getting the players to a specific place, and seeing what they do with it. There’s the intent to bring drama to the adventure along the way, and have to have the characters make some decisions that they might not want to make, which as a DM I feel is part of essential character development. So that they’re mostly keeping to the story that I’m producing is a good thing. I guess.
To provide a quick introduction to the story: While on a search for her missing sister, a House Canith artificer finds the remaining parts of an artifact that her sister hastily let behind, and begins to unravel an ancient mystery. The church of the silver flame has issued a command to the cleric and paladin that are her temporary companions, to stick with her and make sure that she makes the right decisions that do not upset the balance of the world, or else “do what needs to be done”. The search for her sister and the missing component of the artifact she’s collecting have led the party - including a wizard and an archivist - across Thrane in the continent of Korvaire, Eberron.